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vyskakující okna

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frolis
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Příspěvky: 14
Registrován: 09 dub 2013 16:19

Re: vyskakující okna

#16 Příspěvek od frolis »

Mně se to sem celý nevejde - je to moc dlouhý

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Rudy
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Příspěvky: 119525
Registrován: 30 říj 2003 13:42
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Re: vyskakující okna

#17 Příspěvek od Rudy »

Rozdělte na 2, nebo více postů.
Dotazy a logy vkládejte pouze do vašich threadů. Soukromé zprávy, icq a e-maily neslouží k řešení vašich problémů.

Podpořte, prosím, naše fórum : https://platba.viry.cz/payment/.

Navštivte: Obrázek

e-mail: rudy(zavináč)forum.viry.cz

Varování:
Před odvirováním PC si udělejte zálohy svých důležitých dat (pošta, kontakty, dokumenty, fotografie, videa, hudba apod.). Virus mimo svých "viditelných" aktivit může poškodit systém!


Po dořešení vašeho problému bude vlákno zamknuto. Stejně tak tehdy, pokud bude nečinné více než 14dnů. Pokud budete chtít vlákno aktivovat, napište mi na mail uvedený výše.

frolis
Návštěvník
Návštěvník
Příspěvky: 14
Registrován: 09 dub 2013 16:19

Re: vyskakující okna

#18 Příspěvek od frolis »

tohle je začátek - já nevím, je to ono?

[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: Czech
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 12:06:21 02/15/13, system running for 1960 minutes
4092MB physical memory installed, 2429MB available, 4095MB virtual memory installed, 40 percent of memory in use
PageFile usage: 53MB, Working Set: 43MB, Peak PageFile usage: 54MB,
Current display mode is 1280x1024x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Jun 16 2011 19:55:30
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 3
<Sound> Available drivers:
1. Reproduktory (Realtek High Definition Audio)
2. Bluetooth Hands-free Audio (2 - Bluetooth Hands-free Audio Device)
3. Realtek Digital Output (Realtek High Definition Audio)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Realtek Digital Input (Realtek High Definition Audio) !
<Sound> Available record drivers: 1 Bluetooth Audio Input Device (2 - Bluetooth Hands-free Audio Device) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00043307 and internal 00043307!
<Sound> Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 2
Network initialization
[net] using iocp socket io management
network hostname: Delo-PC
ip:192.168.0.142
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'default' for user 'Delo'
username Delo signedIn 1 userIndex -1
ActivateProfile profileName default
[Game Version]: RELEASE PURE CLIENT
[Lobby] Creating socket on port 64100
[Lobby] Created socket on port 64100
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
============================ Loading level Intro ============================
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/story/prophet/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
Registering TPS Extensions...
All shaders combinations activated in 7.09 seconds
======== Intro is loaded in 41.4 sec ========
============================ Loading level BatteryPark ============================
UnLoadLevel End: 0.1 sec
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r3_roof1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r3_roof1_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r4.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r4_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_e.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_e_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_h.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_h_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
Registering TPS Extensions...
All shaders combinations activated in 15.47 seconds
======== BatteryPark is loaded in 61.7 sec ========
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[CGameRules::KillPlayer] HitJoint: 96 PartID: 96
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Level.Mission.Backgate_Castle'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[CGameRules::KillPlayer] HitJoint: 96 PartID: 96
[CGameRules::KillPlayer] HitJoint: 96 PartID: 96
[CGameRules::KillPlayer] HitJoint: 50 PartID: 50
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Level.Mission.Backgate_Castle'.
======== BatteryPark is loaded in 618.4 sec ========
[CGameRules::KillPlayer] HitJoint: 42 PartID: 42
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 1 PartID: 1
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
============================ Loading level AlienVessel ============================
UnLoadLevel End: 0.3 sec
could not free all buffers from CDevBufferMan!
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_03_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_03_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_21/arms_var21_grdfl_custom.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_21/arms_var21_grdfl_custom_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_21/arms_var21_grdfl_custom_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_21/arms_var21_grdfl_custom_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/alien_vessel/buildings/alnvsl_central/alnvsl_cntrl_crdr_b_glass_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_5m.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_5m_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall_screens.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/alien/stalker/armor_head_tentacles.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
Registering TPS Extensions...
All shaders combinations activated in 7.37 seconds
======== AlienVessel is loaded in 51.3 sec ========
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 42 PartID: 42
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[CGameRules::KillPlayer] HitJoint: 100 PartID: 100
[CGameRules::KillPlayer] HitJoint: 100 PartID: 100
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[flow] Sound:Dialog - Can't play sound 'suit_male/suit_voice_decoding'!
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "ButtonBack.Icons" [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "Root.ButtonLeft.Icons" [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 1000 PartID: 1000
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[CGameRules::KillPlayer] HitJoint: 28 PartID: 28
======== AlienVessel is loaded in 349.2 sec ========
[flow] Sound:Dialog - Can't play sound 'suit_male/suit_voice_decoding'!
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 1000 PartID: 1000
[CGameRules::KillPlayer] HitJoint: 1000 PartID: 1000
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[CGameRules::KillPlayer] HitJoint: 96 PartID: 96
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 100 PartID: 100
[CGameRules::KillPlayer] HitJoint: 100 PartID: 100
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 39 PartID: 39
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "ButtonBack.Icons" [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "Root.ButtonLeft.Icons" [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "Root.ButtonRight.Icons" [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "Root.ButtonNavigate.Icons" [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "Root.ButtonSelect.Icons" [libs/ui/menus_infictionmenu.gfx]
UnLoadLevel End: 0.3 sec
could not free all buffers from CDevBufferMan!
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
System Shutdown
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
DXInput Shutdown
Closing PAK file: gamecrysis2\animations.pak
Closing PAK file: gamecrysis2\gamedata.pak
Closing PAK file: gamecrysis2\music.pak
Closing PAK file: gamecrysis2\objects.pak
Closing PAK file: gamecrysis2\objectsls.pak
Closing PAK file: gamecrysis2\scripts.pak
Closing PAK file: gamecrysis2\sounds.pak
Closing PAK file: gamecrysis2\textures.pak
Closing PAK file: gamecrysis2\videos.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shadercache.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: engine\shadersbin.pak
Closing PAK file: gamecrysis2\localized\czech.pak
Closing PAK file: patch\patch1.pak
Closing PAK file: patch\dx11.pak
Closing PAK file: patch\textureshighres.pak
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: Czech
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 15:25:53 02/15/13, system running for 2159 minutes
4092MB physical memory installed, 2300MB available, 4095MB virtual memory installed, 43 percent of memory in use
PageFile usage: 53MB, Working Set: 43MB, Peak PageFile usage: 54MB,
Current display mode is 1280x1024x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Jun 16 2011 19:55:30
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 3
<Sound> Available drivers:
1. Reproduktory (Realtek High Definition Audio)
2. Bluetooth Hands-free Audio (2 - Bluetooth Hands-free Audio Device)
3. Realtek Digital Output (Realtek High Definition Audio)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Realtek Digital Input (Realtek High Definition Audio) !
<Sound> Available record drivers: 1 Bluetooth Audio Input Device (2 - Bluetooth Hands-free Audio Device) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00043307 and internal 00043307!
<Sound> Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 2
Network initialization
[net] using iocp socket io management
network hostname: Delo-PC
ip:192.168.0.142
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'default' for user 'Delo'
username Delo signedIn 1 userIndex -1

frolis
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Příspěvky: 14
Registrován: 09 dub 2013 16:19

Re: vyskakující okna

#19 Příspěvek od frolis »

Já nevím, proč jste se takovým trotlem jako já tak dlouho zabýval - moc Vám děkuji, ale už nemám sílu. Stavím se tu zase zítra, jestli to bylo ono, tak pošlu ten zbytek - ale je toho ještě asi 50 krát tolik... Děkuji Vám za Váš čas.
frolis

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Rudy
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Re: vyskakující okna

#20 Příspěvek od Rudy »

Toto není log RSIT. Ten správný vypadá takto: http://forum.viry.cz/viewtopic.php?f=13 ... 2#p1210348
Logfile of random's system information tool 1.09 (written by random/random)
Run by jind at 2013-04-02 22:35:11
Microsoft Windows 7 Professional Service Pack 1
System drive C: has 258 GB (57%) free of 455 GB
Total RAM: 6068 MB (50% free)

Logfile of Trend Micro HijackThis v2.0.4
Scan saved at 22:35:17, on 2.4.2013
Platform: Windows 7 SP1 (WinNT 6.00.3505)
MSIE: Internet Explorer v9.00 (9.00.8112.16470)
Boot mode: Normal

Running processes:
C:\Program Files (x86)\Malwarebytes' Anti-Malware\mbamgui.exe
C:\Program Files (x86)\ASUS\Net4Switch\Net4Switch.exe
C:\Program Files (x86)\ASUS\ASUS Live Update\ALU.exe
C:\Program Files (x86)\ASUS...........
Dotazy a logy vkládejte pouze do vašich threadů. Soukromé zprávy, icq a e-maily neslouží k řešení vašich problémů.

Podpořte, prosím, naše fórum : https://platba.viry.cz/payment/.

Navštivte: Obrázek

e-mail: rudy(zavináč)forum.viry.cz

Varování:
Před odvirováním PC si udělejte zálohy svých důležitých dat (pošta, kontakty, dokumenty, fotografie, videa, hudba apod.). Virus mimo svých "viditelných" aktivit může poškodit systém!


Po dořešení vašeho problému bude vlákno zamknuto. Stejně tak tehdy, pokud bude nečinné více než 14dnů. Pokud budete chtít vlákno aktivovat, napište mi na mail uvedený výše.

frolis
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Příspěvky: 14
Registrován: 09 dub 2013 16:19

Re: vyskakující okna

#21 Příspěvek od frolis »

Dobrý den,
je mi to líto, ale po kontrole pomocí AdwCleaner se mi otevře automaticky Adobe reader, který mi hlásí:
Adobe Reader could not open AdwCleaner/S.2/txt, because it is either not a supportet file type....atd. Myslela jsem si, že ten soubor od Cleaneru je třeba někde v počítači uložený, já bych ho našla a otevřela jako text, ale průzkumník žádný soubor s tímto názvem nenašel. Nevím, jak mám donutit Adobe, aby mi to neotevíral...
Děkuji
frolis

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Re: vyskakující okna

#22 Příspěvek od Rudy »

Já ale po vás požaduji (práve kvůli problémům s ADW) log RSIT: http://forum.viry.cz/viewtopic.php?f=13&t=105895 . Ne ADW.
Dotazy a logy vkládejte pouze do vašich threadů. Soukromé zprávy, icq a e-maily neslouží k řešení vašich problémů.

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Navštivte: Obrázek

e-mail: rudy(zavináč)forum.viry.cz

Varování:
Před odvirováním PC si udělejte zálohy svých důležitých dat (pošta, kontakty, dokumenty, fotografie, videa, hudba apod.). Virus mimo svých "viditelných" aktivit může poškodit systém!


Po dořešení vašeho problému bude vlákno zamknuto. Stejně tak tehdy, pokud bude nečinné více než 14dnů. Pokud budete chtít vlákno aktivovat, napište mi na mail uvedený výše.

frolis
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Registrován: 09 dub 2013 16:19

Re: vyskakující okna

#23 Příspěvek od frolis »

No, ale ten mi dělá to samé...

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Re: vyskakující okna

#24 Příspěvek od Rudy »

Zkuste obnovu systému k datu, kdy byly korektně zobrazovány soubory.
Dotazy a logy vkládejte pouze do vašich threadů. Soukromé zprávy, icq a e-maily neslouží k řešení vašich problémů.

Podpořte, prosím, naše fórum : https://platba.viry.cz/payment/.

Navštivte: Obrázek

e-mail: rudy(zavináč)forum.viry.cz

Varování:
Před odvirováním PC si udělejte zálohy svých důležitých dat (pošta, kontakty, dokumenty, fotografie, videa, hudba apod.). Virus mimo svých "viditelných" aktivit může poškodit systém!


Po dořešení vašeho problému bude vlákno zamknuto. Stejně tak tehdy, pokud bude nečinné více než 14dnů. Pokud budete chtít vlákno aktivovat, napište mi na mail uvedený výše.

Zamčeno