Stránka 2 z 2
Re: vyskakující okna
Napsal: 09 dub 2013 21:40
od frolis
Mně se to sem celý nevejde - je to moc dlouhý
Re: vyskakující okna
Napsal: 09 dub 2013 21:51
od Rudy
Rozdělte na 2, nebo více postů.
Re: vyskakující okna
Napsal: 09 dub 2013 21:54
od frolis
tohle je začátek - já nevím, je to ono?
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: Czech
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 12:06:21 02/15/13, system running for 1960 minutes
4092MB physical memory installed, 2429MB available, 4095MB virtual memory installed, 40 percent of memory in use
PageFile usage: 53MB, Working Set: 43MB, Peak PageFile usage: 54MB,
Current display mode is 1280x1024x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Jun 16 2011 19:55:30
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 3
<Sound> Available drivers:
1. Reproduktory (Realtek High Definition Audio)
2. Bluetooth Hands-free Audio (2 - Bluetooth Hands-free Audio Device)
3. Realtek Digital Output (Realtek High Definition Audio)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Realtek Digital Input (Realtek High Definition Audio) !
<Sound> Available record drivers: 1 Bluetooth Audio Input Device (2 - Bluetooth Hands-free Audio Device) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00043307 and internal 00043307!
<Sound> Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 2
Network initialization
[net] using iocp socket io management
network hostname: Delo-PC
ip:192.168.0.142
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'default' for user 'Delo'
username Delo signedIn 1 userIndex -1
ActivateProfile profileName default
[Game Version]: RELEASE PURE CLIENT
[Lobby] Creating socket on port 64100
[Lobby] Created socket on port 64100
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
============================ Loading level Intro ============================
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/story/prophet/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
Registering TPS Extensions...
All shaders combinations activated in 7.09 seconds
======== Intro is loaded in 41.4 sec ========
============================ Loading level BatteryPark ============================
UnLoadLevel End: 0.1 sec
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r3_roof1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r3_roof1_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r4.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r4_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_e.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_e_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_h.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_h_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
Registering TPS Extensions...
All shaders combinations activated in 15.47 seconds
======== BatteryPark is loaded in 61.7 sec ========
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[CGameRules::KillPlayer] HitJoint: 96 PartID: 96
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Level.Mission.Backgate_Castle'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[CGameRules::KillPlayer] HitJoint: 96 PartID: 96
[CGameRules::KillPlayer] HitJoint: 96 PartID: 96
[CGameRules::KillPlayer] HitJoint: 50 PartID: 50
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Level.Mission.Backgate_Castle'.
======== BatteryPark is loaded in 618.4 sec ========
[CGameRules::KillPlayer] HitJoint: 42 PartID: 42
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 1 PartID: 1
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[Error] [flow] SetGameTokenFlowNode: cannot find gametoken: 'Dialog.0_Global.Dialog_Buffer_Full'.
[CGameRules::KillPlayer] HitJoint: -1 PartID: 65535
============================ Loading level AlienVessel ============================
UnLoadLevel End: 0.3 sec
could not free all buffers from CDevBufferMan!
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_03_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_03_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod3.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_21/arms_var21_grdfl_custom.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_21/arms_var21_grdfl_custom_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_21/arms_var21_grdfl_custom_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_21/arms_var21_grdfl_custom_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/alien_vessel/buildings/alnvsl_central/alnvsl_cntrl_crdr_b_glass_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_11m_d_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_5m.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/props/street_furniture/strtfrn_scaffolds_wide/strtfrn_scaffolds_wide_break_5m_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall_screens.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/alien/stalker/armor_head_tentacles.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
Registering TPS Extensions...
All shaders combinations activated in 7.37 seconds
======== AlienVessel is loaded in 51.3 sec ========
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 42 PartID: 42
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[CGameRules::KillPlayer] HitJoint: 100 PartID: 100
[CGameRules::KillPlayer] HitJoint: 100 PartID: 100
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[flow] Sound:Dialog - Can't play sound 'suit_male/suit_voice_decoding'!
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "ButtonBack.Icons" [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "Root.ButtonLeft.Icons" [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 1000 PartID: 1000
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[CGameRules::KillPlayer] HitJoint: 28 PartID: 28
======== AlienVessel is loaded in 349.2 sec ========
[flow] Sound:Dialog - Can't play sound 'suit_male/suit_voice_decoding'!
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 9 PartID: 9
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 1000 PartID: 1000
[CGameRules::KillPlayer] HitJoint: 1000 PartID: 1000
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndPlay' on invalid object. [Libs/UI/AllInOne_HUD_2D.gfx]
[CGameRules::KillPlayer] HitJoint: 96 PartID: 96
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 100 PartID: 100
[CGameRules::KillPlayer] HitJoint: 100 PartID: 100
[CGameRules::KillPlayer] HitJoint: 75 PartID: 75
[CGameRules::KillPlayer] HitJoint: 26 PartID: 26
[CGameRules::KillPlayer] HitJoint: 39 PartID: 39
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "ButtonBack.Icons" [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "Root.ButtonLeft.Icons" [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "Root.ButtonRight.Icons" [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "Root.ButtonNavigate.Icons" [libs/ui/menus_infictionmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "Root.ButtonSelect.Icons" [libs/ui/menus_infictionmenu.gfx]
UnLoadLevel End: 0.3 sec
could not free all buffers from CDevBufferMan!
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
System Shutdown
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
DXInput Shutdown
Closing PAK file: gamecrysis2\animations.pak
Closing PAK file: gamecrysis2\gamedata.pak
Closing PAK file: gamecrysis2\music.pak
Closing PAK file: gamecrysis2\objects.pak
Closing PAK file: gamecrysis2\objectsls.pak
Closing PAK file: gamecrysis2\scripts.pak
Closing PAK file: gamecrysis2\sounds.pak
Closing PAK file: gamecrysis2\textures.pak
Closing PAK file: gamecrysis2\videos.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shadercache.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: engine\shadersbin.pak
Closing PAK file: gamecrysis2\localized\czech.pak
Closing PAK file: patch\patch1.pak
Closing PAK file: patch\dx11.pak
Closing PAK file: patch\textureshighres.pak
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: Czech
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 15:25:53 02/15/13, system running for 2159 minutes
4092MB physical memory installed, 2300MB available, 4095MB virtual memory installed, 43 percent of memory in use
PageFile usage: 53MB, Working Set: 43MB, Peak PageFile usage: 54MB,
Current display mode is 1280x1024x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Jun 16 2011 19:55:30
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 3
<Sound> Available drivers:
1. Reproduktory (Realtek High Definition Audio)
2. Bluetooth Hands-free Audio (2 - Bluetooth Hands-free Audio Device)
3. Realtek Digital Output (Realtek High Definition Audio)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Realtek Digital Input (Realtek High Definition Audio) !
<Sound> Available record drivers: 1 Bluetooth Audio Input Device (2 - Bluetooth Hands-free Audio Device) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00043307 and internal 00043307!
<Sound> Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 2
Network initialization
[net] using iocp socket io management
network hostname: Delo-PC
ip:192.168.0.142
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'default' for user 'Delo'
username Delo signedIn 1 userIndex -1
Re: vyskakující okna
Napsal: 09 dub 2013 22:14
od frolis
Já nevím, proč jste se takovým trotlem jako já tak dlouho zabýval - moc Vám děkuji, ale už nemám sílu. Stavím se tu zase zítra, jestli to bylo ono, tak pošlu ten zbytek - ale je toho ještě asi 50 krát tolik... Děkuji Vám za Váš čas.
frolis
Re: vyskakující okna
Napsal: 10 dub 2013 16:41
od Rudy
Toto není log RSIT. Ten správný vypadá takto:
http://forum.viry.cz/viewtopic.php?f=13 ... 2#p1210348
Logfile of random's system information tool 1.09 (written by random/random)
Run by jind at 2013-04-02 22:35:11
Microsoft Windows 7 Professional Service Pack 1
System drive C: has 258 GB (57%) free of 455 GB
Total RAM: 6068 MB (50% free)
Logfile of Trend Micro HijackThis v2.0.4
Scan saved at 22:35:17, on 2.4.2013
Platform: Windows 7 SP1 (WinNT 6.00.3505)
MSIE: Internet Explorer v9.00 (9.00.8112.16470)
Boot mode: Normal
Running processes:
C:\Program Files (x86)\Malwarebytes' Anti-Malware\mbamgui.exe
C:\Program Files (x86)\ASUS\Net4Switch\Net4Switch.exe
C:\Program Files (x86)\ASUS\ASUS Live Update\ALU.exe
C:\Program Files (x86)\ASUS...........
Re: vyskakující okna
Napsal: 10 dub 2013 17:34
od frolis
Dobrý den,
je mi to líto, ale po kontrole pomocí AdwCleaner se mi otevře automaticky Adobe reader, který mi hlásí:
Adobe Reader could not open AdwCleaner/S.2/txt, because it is either not a supportet file type....atd. Myslela jsem si, že ten soubor od Cleaneru je třeba někde v počítači uložený, já bych ho našla a otevřela jako text, ale průzkumník žádný soubor s tímto názvem nenašel. Nevím, jak mám donutit Adobe, aby mi to neotevíral...
Děkuji
frolis
Re: vyskakující okna
Napsal: 10 dub 2013 18:01
od Rudy
Já ale po vás požaduji (práve kvůli problémům s ADW) log RSIT:
http://forum.viry.cz/viewtopic.php?f=13&t=105895 . Ne ADW.
Re: vyskakující okna
Napsal: 10 dub 2013 18:25
od frolis
No, ale ten mi dělá to samé...
Re: vyskakující okna
Napsal: 10 dub 2013 18:44
od Rudy
Zkuste obnovu systému k datu, kdy byly korektně zobrazovány soubory.